The Breaking World

Guilt and Innocence

The hero’s pursue Dark Passenger to the buried temple that Moirai was studying. They arrive to find half the field outside the shrine to have been burnt and the other half to have been frozen solid. As the earth shakes they decide that this is all the been caused by whatever DP is doing to the gem and Khi’shel

Venturing into the temple they find that what ever power Dark Passenger has released it has warped and remade parts of the dungeon to reflect the deranged tiefling’s own broken mind. The heroes battle both shades that look like their former party mate as well as elemental creatures.

In a dark room they face off against the spirit of Dark Passenger who has almost totally lost control of his body. They make him face what he has done and with what is left of his spirit he heals them and transports them to stop his body that is now totally in control of the dark elemental forces.

After an epic battle they destroy the warlocks body and save the child.

Trouble Comes to Bend
No time for rest, things are about to go from bad to worse

Surviving Hobgoblin patrols and other unexpected horrors, The heroes have made their way to the town of Bend. They only get one night of rest before murder, betrayal, kidnapping and theft are placed on top of their need to warn the town of the approaching army.

Even worse the town’s folk seem bent on starting to blame all their problem’s on the party. Some thing sinister lurks in bend but will the PC’s even be able to investigate with everything else going on?

Scion's of Bane

The hero’s had emerged triumphant from the tower of Zorander. They now have in their possession an artifact who’s power they do not fully understand. They have little time to contemplate it however. Soon the koblots from the dragon bones are upon them and they must flee from their superior numbers.

As they make their way back to civilized lands they start to come across refugees chased by monsters. They find out that Hobgoblins with an army of other monstrous races have launched an invasion. They struck with amazing speed and accuracy and all fell in their wake.

The hero’s needed to find a way to protect the refugee’s they found, deal with goblin patrols and find some place where they invasion had not yet struck.

Tower by the Dragon Bones
Their First Mission may be their last

The Shield of Erathis has recently gained some new members, all of them are very promising. They have been given their fist assignment: to recover a long lost book from the tower of Zorander.

Zorander was once the most powerful Wizard in the world. He lost his life in battle against the great wyrm Armagond. His Tower looks over what was once the town of Sweet Vally.

During Armagond’s rampage he collapsed mountains and redirected rivers. Sweet vally was once along an important trade route but after the dragons wrath the town was cut off from the world and died. It is also where Armagond met his end. His enormous skeleton is still where it fell on the side of the town.

After the battle Zorander’s spirit returned to his tower. Even now, unknown to almost all, his essence watches over the tower and protects it’s artifacts. For there is one item in particular that Zorander does not want to fall into the wrong hands. The artifact that was the reason for the dragon’s madness and why it targeted Zorander’s home.

It has been nearly two hundred years and the soul of Zorander is growing weary and starting to lose its ties to the world. While he has kept his secrets safe he hopes that one day he will find one worthy to take his burden away.


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